beat down: fists of vengeance review

:)IN THE GAMEMany have stated that the game has its nostalgic feel of River City Ransom (an old beat'em up/RPG) which sadly I do not know off seeing as I started with Streets of Rage 1 and Final Fight. The voice acting is also completely dreadful; one of the main characters has an Irish accent that is just horrible - it sounds like an American with no voice training has been asked to do an Irish accent or something. PS2 REVIEW: BEAT DOWN: FISTS OF VENGEANCE. Instead of knocking out your opponent, you can reduce your enemy's pride meter to zero if you're winning and before he's dead. I don't know why all the critics don't like it... but i thought it was a all right game. The fighting action is fundamentally underwhelming, and a poor camera and constant loading further handcuff things. They had been double crossed, but by who? You're also able to equip an item (such as a weapon or health-replenishing food) in each of two quick slots that you can access during a fight. You only have three stats to upgrade (Stamina, Attack and Technique), and this is limited to three points per level upgrade. This page works best with JavaScript. Each area is tiny, and the graphics themselves look at best like a PS2 launch title. You beat people up. Generally unfavorable reviews Sometimes I could almost sense the awfully stinking smell that emanated from the back alleys. With enemies everywhere, the only hope is to find the other four and build enough power to strike back. In effect, you're discouraged from exploring and talking to new NPCs, which seems completely counterintuitive for a game of this type. Also, being published under Capcom, it provides a feeling which Final Fight players will understand, mostly due to the places where it is played (cliché names such as Harbor, Slum, Police District, Downtown). You'll have to play it to hear for yourself to believe it :)As far as re-playability goes theres actually tons of it though this part here is really all up to personal taste. For Beat Down: Fists of Vengeance on the PlayStation 2, GameFAQs has 5 reviews. Did one of the five betray the others? Beat Down: Fists of Vengeance is the newest attempt to put the beat em' up genre back on top like it was back in the late 80s, early 90s with Streets of Rage and Double Dragon. Combat enemy armies using weapons, mounts, and special ... SitemapAdvertisePartnershipsCareersPrivacy PolicyAd ChoiceTerms of UseReport Ad, CA Privacy/Info We CollectCA Do Not Sell My Info. As you roam around the city, you can find vendors and other non-player characters who may offer you information, join your gang, offer you missions, or become hostile as you approach them. A person would say Final Fantasy series is DA BEST. Beat Down: Fists of Vengeance on PlayStation 2, Xbox Set in the seedy underbelly of Las Sombras, players are immersed in an urban setting ruled by a criminal underworld of power, greed and corruption. It's a beat-em-up. There are lots of thugs to recruit and there is also almost 3-4 endings per character (5 characters at that) depending on your rank and theres also unlocking characters for VS mode.THE LOW DOWNThe game is not without its faults. Bob Colayco Of course Beat Down leaps past these two in gaming ideas and presentation, but one area where it couldn't make the jump is in gameplay. Interrogating random NPCs is usually pointless, as they don't offer any useful information unless interrogation is part of a specific mission that you're doing. By. Beatdown promises. If isolated, these transitions aren't so bad, but since you have to do so much exploring and fighting over the course of the campaign, the constant loading becomes irritating rather quickly and keeps you from getting into the story or into any kind of flow with the game. Great Game! This can easily leave you in a position of having to quit and go all the way back to your last save point. Yes, loading times affect many games, but it's something many companies have worked diligently to eliminate or reduce as much as possible. on August 25, 2005 at 6:29PM PDT. Revenge is all that fills your mind, but you're up against the police and your previous 'family' of cartel members. I've seen some people mercilessly blast this game, especially pros--people who work for IGN.com or gamespot, etc. Neither feels entirely satisfying, and both modes are much more reliant on cheap exploits than on fighting with any degree of skill. One thing mainly noticeable is the ridicules amount of loading we have to endure whenever we want to go into a new area. Unfortunately, none of these interesting design ideas were executed well, leaving you with a game that feels half-baked and suffers from terrible pacing. Reviewed in the United States on November 6, 2005. Even then, it's impossible to avoid NPCs sometimes, so the whole recognition mechanic ends up becoming a massive waste of money and time. The idea of exploring a city and building up a gang while trying to duck your rivals and the police is appealing, but the way it's executed in the game leaves a lot to be desired. It's another system that is a good idea and could easily have been implemented in a much better way. As you build a rapport with your sidekicks, you can perform two-man combos, but for the most part, these are more trouble to pull off than they're worth.