The different warrior clans have different personal symbols, however, so there is almost certain to be a significant amount of variation between clans, squads or even individuals. The Ixia Wayport within Craftworld Biel-Tan. In fact, the name Eldar itself is derived from Tolkien's work. An interior view of the Asuryani craftworld of Lugganath. Also awoken was the craftworld's Avatar of Kaela Mensha Khaine and several powerful Phantom Titans to help in the defence of the great vessel. It is a vast, shielded spacecraft that trails its own Webway portal. They are now approximately 10 to 100 times bigger in volume than they were before the Fall. This is a direct foil to the bulky Orkz with "ramshackle" technology and often dull or "dirty" colour schemes. Because the Webway is labyrinthine and impossible to accurately map, many craftworlds are effectively lost, unknown and cut off from the greater part of the remaining Aeldari civilisation. A map of Craftworld Aeldari activity in the wake of the birth of the Great Rift in the Era Indomitus. As mentioned, the populations of the craftworlds of the 41st Millennium probably now comprise the majority of the surviving Aeldari species in the galaxy of the 41st Millennium, although it is impossible to say just how many Aeldari this actually is. Both the Elves and Eldar share some deities. Idharae was destroyed in an all-out siege launched by the, Kher-Ys was once an Eldar Craftworld rich in souls and drifting dangerously close to the Eye of Terror. The craftworld is known to be located in the Ultima Segmentum. Because of the Eldar's comparatively weak armour and high fielding costs but comparatively powerful weapons and fast speed, successful game play is often stylised by outnumbered Eldar units which outmanoeuvre the opponent and kill entire squads before they have a chance to retaliate. [Needs Citation], For thousands of years after the Fall to the current day, the Craftworlds have carried the greater part of the surviving Eldar. At the behest of the Council, the Craftworld's warriors are sent into apparently unrelated battles that will ultimately concern Ulthwé itself. However, most Asuryani see Spiritseers as necromancers, and even the Spiritseers themselves hate disturbing the spirits of their dead. Not all are identical by any means, as each reflects the cultural heritage of its long dead world of origin. These equivalences are only in very general thematic terms, however, as the major details of the races' backgrounds differ greatly from their Warhammer Fantasy counterparts. Such publications, along with Games Workshop's web site also contain many articles on how to assemble, convert and paint the standard range of Eldar models. Onto each Aeldari craftworld, the last uncorrupted people from each Aeldari homeworld were loaded. The Biel-Tan craftworld can usually can be found drifting among the stellar winds in the southern reaches of the galaxy, relative to Terra, in the Segmentum Tempestus. Yvraine revealed that the Spear of Twilight was actually one of the missing Crone Swords, resurrecting Yriel from death with the power of the Aeldari god of the dead in the bargain. The Asuryani of Biel-Tan have a strong honour code and believe that the best way to die is in battle fighting the enemies of Biel-Tan. The massive psychic shockwave of Slaanesh's awakening caught some of the craftworlds and destroyed them alongside the Aeldari homeworlds, while others were pulled into orbit around the newly-formed Eye of Terror Warp rift at the moment of the Prince of Pleasure's birth. They are fierce warriors, who place upon honour a higher value than their sophisticated kin. These snipers without compare can cause havoc amongst even the most powerful and numerous of enemy forces. The invasive rib-like structures carry this energy throughout the entire length and breadth of the vessel. You can help Lexicanum by fixing it. This is also the cause of Eldar game play being regarded as "unforgiving". Another view of the interior of the Asuryani craftworld of Lugganath. Due to the Craftworld's close proximity to the Eye, Ulthwé maintains a larger number of Warlocks, though others believe it because their location causes exaggerated psychic powers in the Ulthwé population that results in the emergence of more Warlocks. Every craftworld is built upon a skeleton of psychoactive, crystalline wraithbone whose structure extends throughout the gigantic voidcraft. Examples are Ulthwé's black armour and bone helmets, Alaitoc's blue armour and yellow helmets, and Saim-hann's red armor and white helmets. Others survived for thousands of Terran years before their people finally faded and died. [13], Prior to the Fall, Craftworlds were vast trading ships, effectively, whole self-contained communities housing hundreds of Eldar families. Saim-Hann means "Quest for Enlightenment" in the Eldar tongue. In times of extreme need, such as during the Imperium of Man's invasion of Alaitoc, the craftworld sometimes recalls its Rangers to contribute to Alaitoc's defence forces. Unlike some other armies which have versatile units, the Eldar have many specialists and few which can handle many roles. To perceive a force of Ulthwé Guardians as weak would be a grave mistake, for their Seers and Warlocks guide them even upon the battlefield.