Im playing as the Inca going for Sun God achievement. Until you have the coastline locked down, leave 1 province of each CN alive so any new provinces their overlord creates immediately join the existing CN on completion, rather than having to wait to get to 5 all over again. The second after you reform, you have ONE action to spend mp on each category before it reverts to the 999 cap (assuming the European you got insitutions from have all the current ones). In 1444, it borders only the Creek to the south. Federation leaders are chosen by whomever holds the most federal authority, which is based on both prestige and diplomatic reputation. Inca are probably one of the easier natives to play as but you have a long period of down time once you’ve annexed all of your neighbors and are left to wait until a European colonizer arrives. In theory, if one were to play as a custom nation with the aforementioned national idea active, pick the "Travois" native idea and have -3 stability, they could accumulate a -95% reduction to migration cooldown, allowing them to migrate approximately every three months or every 90 days. Within the interface are three main sections: the left half shows the various native ideas available, along with the button to reform the government. Whenever the ruler of the federation leader dies a new leader is chosen from among the federation members. Siberian tribes with the Siberian Clan Council do not have access to the Natives interface and cannot access the migration interface that way, but can access the migration interface via an alert that comes up when the cool-down timer has elapsed. All rights reserved. American, African, Asian, and Siberian tribal nations can reform their governments, which will lift them out of their primitive state, give them a normal government and provide the reformed nation with additional beneficial effects. Migrating to a new province will also remove all existing native buildings. Federal authority can be negative. A Federation is a loosely defensive alliance available only to native nations with the Native Council government type (i.e., North and South American natives). Countries will be more likely to join a federation based on their opinions of all federation members and how threatened they feel. Each point of negative stability gives a −10% modifier to migration cooldown as well, up to a -30% reduction at -3 stability. In addition to that, once the Europeans do reach these areas, they will be even more technologically advanced and even if the tribe can reform their government, there likely will not be much, if any, uncolonized land left to expand into, placing them in a bad situation even after reforming their government.