eu4 prussia idea groups

Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Otherwise, Diplomatic for the HRE emporer route, or Innovative for a tall Prussia game. For the ideas of American natives, see native ideas.. As a nation develops technologically, it unlocks the ability to gain additional idea groups.Investing into a full idea group can take a … You already stomp the snot out of most armies that come your way with just Offensive ideas, it seems better to go with Quantity after so you can end up in wars against multiple large enemies (France, Austria, Russia, whatever is left of Poland after expanding into them, etc) on multiple fronts without feeling stretched thin. Then i'd say get all the military ideas ( aristocratic, quality, offensive and maybe qualitiy if you're short on manpower). First diplo, defensive, innovative. New comments cannot be posted and votes cannot be cast. If this argument is specified, the idea group will be added to this country. I like economic since Prussia is broke and it gets you a solid policy. The Prussian Monarchy is a unique government type available only for Prussia that gives a major advantage in military power income. The latter two are important for the ridiculously OP policies they unlock with Quality and Offensive. Um...that pretty much sums it up.What's your favorite idea groups to go with Prussia? Offensive and quantity are nice to have but you should be stomping everyone before at this point with ~150% infantry combat ability and ~120% discipline. Prussia conquers all so money/ae etc should not be a problem. I actually took quantity first which meant that I could always go to war, anytime. All trademarks are property of their respective owners in the US and other countries. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. −0.075 Monthly autonomy change 4. Mainly the innovative-quality policy combat ability nerf from 20% to 10% and the hit to army tradition ideas (Quality now gives only +0.5 tradition and Defensive tradition is replaced with tradition from battles). You get the -1% AT decay, extra manpower (not really an issue for prussia anyway, but...), better and cheaper cavalry, a free leader, a diplomat (great for securing electors relations), cheaper WE reduction (comes handy in long league wars). EU4 Idea Group Keys Find below a list of EU4 idea groups, with their ID (keys), for use in … Press question mark to learn the rest of the keyboard shortcuts. Quality is over-rated for Prussia (early on anyway). Since army tradition has a huge impact in combat and determines the quality of your generals, this makes the Prussian army pretty much invincible. Innovative,Offensive,Diplomatic,Defensive. Most of the good ones have already been covered, but for the time being you need religious (good for protestants) and quality. My base so far has been influence - economic - quality. −0.02 Monthly war exhaustion 3. If not specified, the idea group will be added to the country you are currently playing as. I personally never go for innovative unless I have infantry combat ability in my NI's. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Español - Latinoamérica (Spanish - Latin America). Even in debt or troubles, because I had manpower. Country Tag: Optional. I think the biggest problem for Brandenburg at the beginning is money and AE. Defensive, quality, quantity, religious - stack wipe via morale damage Offensive, quality, economic - stack wipe via casualty damage Admin, influence, dip/explo - world conquest, religious, quality, offensive, defensive, administrative/trade, Influence (swap for Diplomatic if you're playing TO).