Recruiting regular forces requires an owned, unoccupied province to recruit in, and three resources: manpower, ducats, and time. Powerful army is one that specializes in its geopolitical situation * Terrain Mountainous terrain: fortress + firepower (Austria terrain) High level fortress can kill enemy from siege attrition than from any other battle. This concludes the 8-part series of development diaries on content for South-East Asia. Our policy of favoring quantity over quality is paying off, as of today yet more men came available for the army. JavaScript is disabled. Xsolla is an authorized global distributor of Paradox Interactive, EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. Policies are a set of bonuses unlocked by completing idea groups.Each possible pair of ideas from different types (i.e. Personally i prefer to follow the so many examples of brave fews overcoming thousands of enemy's. In fact, when conquering swaths of poor dev territory, that is exactly what I normally do. Our decision to invest in quality has made our army seem more impressive in the eyes of our neighbors. Quantity has a few +10% force limit policies, bonus pip policies, or other small bonuses, but nothing worth the 10 years of mana required to activate them generally. It’s all fun and games until your ruler dies the next day and the game auto saves. Does it still trigger after having converted to Protestant/Reformed? Quality mean better soldier. I would definitely argue that Defensive is a better choice than Quantity here, as money can be spent to make up the differences in manpower and force limit as discussed before. And how does one pursue these events? Press question mark to learn the rest of the keyboard shortcuts. Ming can get "Closure of China" relatively early by conquering land to the west. Defensive has access to a -25% land attrition policy making invasions into high attrition areas massively less costly with a cumulative 50% attrition reduction when paired with Humanist, while Influence opens a monthly war exhaustion decay policy which can be a large boost to the constant warring involved in certain runs and Trade ideas opens up the power +25% trade steering and +1 merchant policy. France with 5 morale in 1470 is fair and balanced, go defensive. Unlocking Quantity ideas still requires you to wait for manpower to build up, wait for the gold to build the new troops, wait for manpower again because of the sudden army build up, and then you can go to war. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.