Overall maximum a country can have is 1.0 (100%). By using our Services or clicking I agree, you agree to our use of cookies. Then you subtract five from the field given as "Average Date for Next" in that file. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Tech group of a country can be changed via events. What does this mean? There are three internal types of technology: ADM, DIP, MIL. Technologies are the advancements you can purchase with monarch points in the Technology interface. To be fair OP's graph is a lot more practical and faster to read. (e.g. USA, Brazil), Kurland, Livonian Order, Prussia, Teutonic Order, The Knights, Venice. This depends on the country's centralization domestic policy, and the continental location of the vassal(s) relative to the country: Having more vassals can increase the modifier, but only if they are all on the same continent as the suzerein, and always capped at -0.02. Western: 100% research speed, start level 3, Eastern: 90% research speed, start level 3, Ottoman: 85% research speed, start level 6 (patch 4.1), Muslim: 80% research speed, start level 6, Indian: 50% research speed, start level 3, Chinese: 40% research speed, start level 3, Sub-Saharan: 20% research speed, start level 1, New World: 10% research speed, start level 0, Latin: 100% research speed, start level 3, Muslim: 80% research speed, start level 4, African: 20% research speed, start level 1. you may not need to edit adm.text if your changing only the tech group and not any thing else. Ahead of time bonus accepts any country modifier: Each technology is separated into their own objects. Press question mark to learn the rest of the keyboard shortcuts. They are all defined in the common\unit folder. Tech 19-22: Gustavian Infantry (*Highlanders Infantry optional at 19) Tech 23-25: Line Infantry. In other words, some tech groups are better at warfare at certain times. Tech 9-11: Condotta Infantry. This page was last edited on 28 March 2020, at 09:04. Note: currently the AI will not purchase technologies from custom tables and the add_x_tech effects are not dynamically generated, meaning functionally custom tables are only for the player. For example: Note: currently the AI doesn't interact correctly with non-vanilla tables. This only applies to countries on the American continent. Pips are represented by how powerful units from that technology group within that period of time, or military tech level. Although the base game only contains three technology tables (ADM, DIP and MIL), it is possible to add your own. Post was not sent - check your email addresses! ( Log Out / For example, to add example_tech, you'd modify the technology.txt like so: You can then add technologies to /Europa Universalis IV/common/technologies/example.txt. Muslim: 75% research speed, start level 5. Each country has its own level in each of the four, largely independent of other countries'. Although the base game only contains three technology tables (ADM, DIP and MIL), it is possible to add your own. HTTT changed the name of the Latin group to Western, and African to Sub-Saharan. The religion addend to the tech_speed_factor is determined by a country's state religion: A country with one or more vassalss may get a tiny reduction to tech costs, no more than -0.02. There are no general effects of technology; the effect of progress in each particular field is listed in its own specific article: The cost of the next level in a particular field of technology is its technology cost. Cookies help us deliver our Services. Russia is in the Western tech group starting in 1711, to model the reforms of Peter the Great. I never used the console, so I don't know, if there is a command for it. Importantly, you need to create an new windowType that corresponds with your technology table name. They have some cool new mechanics and massive new mission tree. Tech levels are just numbers, from 0 to 10 for the economic technologies (trade and infrastructure), and from 0 to 60 for the military technologies (land and naval). As such there is no point of making distinct tech group sections. There are only four technologies: land tech, naval tech, trade tech, and infrastructure tech. Each country belongs to a technology group, which determines the initial starting level of technology and in general terms how much of the map is discovered at the beginning of the game. High American doesn't get neighbor bonuses from tech group, can't get cav until a higher tech level than Western, and your missions slots end up filled with missions to conquer Europe. Do you know them or is there anywhere i can find them? plus you will have to edit adm.text which is folder technologies which is in the common folder. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Tech 0-9: Chevauchée. These accounts are denominated in ducats. These are summarized as follows: There is no rounding in the computation, but the displayed value is truncated.