Maybe the IG insisted that the Astartes not be given such ressources. Knight Crusader - The Knight Crusader alongside its counterpart the Knight Castellan are the heaviest types of Knight manufactured by Mechanicus Forge Worlds. Because the Post-Heresy Space Marines are not frontline infantry anymore, but elite shock troops whose tactics as an organisation depend on high mobility - "shock & awe" and "smash & grab" - and their equipment is geared specifically for this job. In TT, the Warhound has 9 and the Paladin has 6 hull points. Assault is usually converted into TT ROFx2, Heavy/Rapid Fire is TT ROFx1.5. Upload or insert images from URL. Hope you like em, to me they look badass and like allways if you can make em better share bellow so everyone can enjoy. Comparing a (rapid-ish fire) tank gun to a heavy machine gun seems rather like apples and oranges to me. The way i see it the Knights are a few meters taller then dreadnoughts, so even if the Knight weighs double the dreadnought it could be transported into battle the same way. Clear editor. The Knight Lancer is equipped with a Battle Cannon to give it long range fighting capability, but its true armament is the Power Lance. Blog contents copyright of Dave Millest. What I mean by this is that they either totally overwhelm their opponent with high armour, powerful weapons and devastating melee… or they get crushed by an army that has the specific tools to deal with them. Knight Paladin - The Knight Paladin is the archetypal Knight walker, usually armed with a large calibre Battle Cannon and a giant Knight-sized Chainsword.The Battle Cannon possesses a long range and is capable of piercing even a true Titan's armour. Imperial Knights currently play as an all or nothing army. These include: Reaper Chainsword (melee; 3d10+20 R; Pen 10; Tearing), Shock Lance (Front Facing; Range 40m; S/–/–; 4d10+10 E; Pen 10; Clip N/A, Shocking), Boltgun (Front Facing; Range 90m; S/3/-; 1d10+5 X; Pen 4; Clip 240; Reload 2 Full; Tearing), Thermal Lance (60m; S/–/–; 3d10+20 E; Pen 15; Clip 40; Reload 2 Full Melta, Blast (1), Lance), Power Gauntlet (Melee; 3d10+24 E; Pen 8; Power Field), Power Lance (Melee; 2d10+25 E; Pen 15; Tearing, Power Field), Twin-linked Lascannons (Range 350m; Heavy; S/–/–; 6d10+10 E; Pen 10; Clip N/A, Twin-linked), Twin-linked Autocannons (Range 350m; Heavy; S/3/6; 4d10+10 I; Pen 10; Clip 1000; Reliabe, Twin-linked). I'd say that the battle cannon is more comparable to the terminator missile pack, as each relies on a single, large munitions rather than a hail of small munitions. So a speed of 15m/60kph isn't entirely unreasonable. Pasted as rich text. Tabletop Gaming has a White Male Terrorism Problem, Painting Your Tablescapes Tiles - Damaged Urban, Redirecting To New Site - www.thehogsofwar.com, Das Versprechen eines Lebens (2014) Streaming in hd, Product Review: Advanced Deployment "Flat" Terrain. Although having 6E crunch for all of them would help. × Knight Lancer - The Knight Lancer is a variant of the standard Knight suit that has been designed for speed and agility. Or maybe the Marines themselves are of the opinion that they do not need such vehicles, or that they might even be a hindrance, considering Astartes combat doctrine. Also note that under current rules the facing protected by the Ion Shield can be changed (Free Action?).