eu4 events

[19], Das deutsche Spielemagazin GameStar wertete das Spiel mit 78 % und lobte vor allem den großen Spielumfang. Mean time to happen: 50 years Online Course: Efficient Management of Public Sector... EHFG 2020: Dancing with elephants - New partnerships... EU Forest-Based Industries for a sustainable future, CEPI - Confederation of European Paper Industries, #US2020: Countdown to the historic elections, A Practical Guide to the Infringement Procedure: How to respond to Commission investigations and avoid Court Cases, 'What is a Fair Price?' So fehlen jegliche geschichtliche Ereignisse wie beispielsweise das Aussterben der Herzöge von Burgund oder Kleve. Option B effects: Ukrainian culture provinces gain 10 years of nationalism and "Increased Nationalism" for 10 years (Local unrest +10). Es gibt für Europa Universalis III viele Mods, die z. Posted by 3 hours ago. Option A effects: Lose 1 stability. Diese so genannten Total Conversion Mods können einen historischen Hintergrund haben[17] oder einen phantastischen. Russian culture provinces gain 25 local autonomy. [3] Bernd Fetsch sieht auf der Website des Sterns das Klassenziel des Herstellers, EUIII im Gegensatz zu den Vorgängern auch für Gelegenheitsspieler ansprechend zu gestalten, als verfehlt an: Es bleibe ein „Komplexitätsmonster (…) für Sonderlinge, die neben ihrem Geschichtsstudium einfach zu viel Zeit haben.“[4]. Hingegen wurde der starke Zufallsfaktor bei Schlachten und die Unübersichtlichkeit für Einsteiger kritisiert. 1 1. March of the Eagles • Der Umsatz durch Handel wird nicht automatisch dem Besitzer zugeschrieben, sondern fließt in eines von zahlreichen Zentren, um dessen Einnahmen alle Nationen konkurrieren können. Option B effects: Bosniak culture provinces gain 10 years of nationalism and "Increased Nationalism" for 10 years (Local unrest +10). New date: 11 March 2021. Option B effects: A random province gains 4k Pretender rebels led by Ishaq Ghaznavid, Effects: Every owned province in Khorasan is cored by Seljuks and two stacks of 4k nationalist rebels led by Seljuq Seljuk spawn there, Effects: 361 gets 4k pretender rebels led by Salah ad-Din Ayyubid, Option A effect (AI will always chose): Lose 50% of yearly income, gain country modifier "Mamluk Soldiers" for 25 years (mercenaries costs: -50%), All these events obviously require that the country is Germanic, Trigger: Hasn't country modifiers "Horse Blot" and "Human Blot", Option A effects: Gain modifier "Horse Blot" for 730 days (Production efficiency -10%, Land morale +5%), Option B effects (allowed only if at war): Gain modifier "Human Blot" for 730 days (Land morale +10%), Trigger: Has at least a Hellenist province and hasn't "Force Germanic" modifier, Option A effects: Gain country modifier "Force Germanic" for one year (Global missionary strength +1%), Is triggered by ruler's death and by having Fascist or Communist dictatorship, Option A effect: Government changes to Parliamentary monarchy and ruler has 100 legitimacy, Option B effect: Government changes to Parliamentary republic (for Fascists) or Socialist republic (for Communists) and gain 10 republican tradition, Option C effect: Lose 10 republican tradition, Option B effects: Gain 1 stability and "Empire Celebrates" for one year, Option A effects: Lose 500% yearly income but gain 1 stability, Option B effects: Lose 300% yearly income but gain 20 prestige, Option C effects: Lose 100% yearly income but gain 5 prestige, Triggers: Must not have had this in the last 5 years, This event has two options that have no effect, Trigger: Hasn't had this event in last 10 years, Option A effect: Gain "Augurs" modifier for 10 years, giving +1 National unrest, Triggers: Is at least 350 and dominant religion is Chalcedonian, Option A effects: Gain 30 administrative power, Option B effect: Gain 3 skill Theologian Coelia Concordia, The four options let you chose between four modifiers that will last for 5 years: Cult of Jupiter, of Mars, of Quirinus or Imperial Cult, Triggers: Must be Rome and this event hasn't happened in last 5 years, You can choose between two modifiers that will last for 5 years, "Offensive Fetial" or "Defensive Fetial", Mean time to happen: 66 years and 8 months, Option A effects: Lose 200% yearly income and gain 1 stability, Triggers: Before 325 and event must NOT be happened in last year, Mean time to happen: 4 months