Cookies help us deliver our Services. If the country is not Christian or Muslim then a random province of the country that: gets the modifier “Heresy” for two years with the following effect: An official commitment to humanism means that our missionaries are finding it difficult to persuade non-believers to fall-in-line. I'm probably going to westernize first, so I've got some time before I need to choose. Arguments for and against, please? Not to mention that the Holy War CB is very powerful early game. This tool is intended to help with the selection of idea groups, now that policies have become more important to the game. Humanism is basically the go to idea for these countries due to their start. We can suppress them with a little effort, but this would go against our humanist ideals. Lowered impact on stability from diplomatic actions. (Except for the idea cost). Trade might be usefull, since I need lots of money to start catching up with building construction, while Dipolmatic might help keep the Europeans at bay until my tech has caught up. However, if you play normally and blob not fast, Humanist is better. Religious is attractive on religions like Anglican/Catholic/Protestant/Reformed/Orthodox/Coptic that can get lots of missionaries and convert quickly. Go religious. There are decisions throughout the game that give you increased missionary strength which will be ample enough to convert any standard provinces. Humanist idea group events[1] are the part of the idea group events which require to have unlocked the humanist idea group. Europa Universalis IV copyright 2018 Paradox Interactive AB. Our faith gives us peace and security, so we have no need to oppress others. I really agree with this, most of the time if my national ideas have one or the other i will just go with what matches. Awesome early game CB and converting before coring massively reduces unrest. It is not unheard of to get both for one-tag, however. So essentially it comes down to whether you're going to get to use that cb a lot or not. I was thinking Defensive, and possibly Innovative, though I've never made it this far playing as a native country, so I'm not sure. So is there a certain situation or indicator of which of these two idea groups should be taken? Humanists International is the umbrella body for humanist and other non-religious organizations. converts to the state religion. Question is only, how early. Religious for the cb and missionary strength, humanism if your doing a lot of conquering of same religion lands or don’t want to convert conquered land. Usually better, expecially in places such as the HRE (due to the Protestant/Reformation centers), India (due to their higher heretic/heathen tolerances, high base tax, and lack of conversion bonuses), and is usually a better pick in general. Humanism: - bonuses preventing rebels once you have your blobbed nation. Targeted events. Humanism have overall the better ideas imo, however I normally take religious as one of my first idea groups, generally the first idea group. © Valve Corporation. Plain and simple, you make much better use of this the earlier you take it. I'd put them humanist (unless you're going to switch religion or doing Manipur's achievement) and Buddhism into religious actually. Combined with the better relations over time you can go to war almost non-stop and as long as you get less than 30AE with relevant nations in the peace deal. Hindu, Confucian, and the Pagan nations with low conversion ability benefit greatly from Humanist as well. Here's why after trying both of them I feel Humanist ideas are better. The finisher makes me like to take it first, followed by quantity and influence in whichever order makes sense for the perfect blobbing setup. I think it depends on the type of game you play and your tag. I don't really agree on the Humanist ideas. With high legitimacy, any conquered province have 0 unrest after conversion, even at something like +13 nationalism. However, if your country does have synergies with religious, or if you have a lot of different religion neighbours in a low base tax region (prime example: Ethiopia), then Religious ideas quickly become OP. Humanist ideas, like religious ideas, encourge lots of conquest of heathen and heretic land so if you want to conquer mostly into Orthodox/Sunni land during the first 100 years it might be helpful. Sunni = Humanist (Dhimmi + Legalism is OP). Although ottomans could just do admin first and lol @ coring costs. Welcome to my simple policy planner for Europa Universalis IV by Paradox Interactive. brandenburg). Expanding into Shinto land early with a focus on uniting Japan. In my current game as France, however, I’ve been expanding quite rapidly and don’t have much money so I’ve taken humanist so I don’t have to suffer as much from the large influx of provinces. I've played this game about 125 hours so far and something horrible has happened. just make sure you end the war quickly because the ai may start immediatley building transports and try to send over whatever he has at you. theres a good chance that you'll get an event to convert to christianity while westernizing.