eu4 mexico

Niykin. Add to that no penalty for wrong religion, -35% stability cost modifier (nahuatl reform + texas ni), and you will never get rebellions. Just find whichever tag has the Animist province and invade them instead. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. I just tried it, Castille clockblocked me of a moroccan border province and tunisia, who conquered Mzab is allied to castille. ProxySite.com stands between your web use and anyone trying to monitor your activity. (Note: This assumes you have all DLC, and some aspects will not work if you do not.). Vassalizing Mzab might seem a little more odd, but we need their religion for our eventual released Mexico. I feel like it has been 50 years though and they are still in complete revolt. This is a good change, but might I also suggest changes to the decisions to form Czechoslovakia/the Mexican empire/Arabia. In 1444, we start as Portugal. This is a compilation and strategy article for Mexico.Mechanics and flavor content are transcluded from other pages. Type the name of a country or its country tag into the search box to search. As a note, if you follow the current development build of the converter, you should get all of the same features, but it can be more experimental and not as stable. Compatible with EU4 1.29 and previous versions. 81 comments. Able to infinitely reelect rulers due to having at least +2 republican tradition per month, more if you have Power projection or ideas (again, we get this from the end of AoD). From this position, wether you want to just chill in the new world or go for a WC, you're in a great position. At 5 cores, a colonial nation will spawn, and will adopt the dominant religion in their country except Mayan/Nahuatl. Save this mission until you have 3 colonists, or around 1490-95.). These Mexican revolts are actually draining me down on manpower to less than half. However, two things are worth mentioning. Pay of all their debt whenever they accrue any. Why? As France, I'm trying to compete with Castile in the New World, and I can't colonize fast enough, so what is the best way to conquer the Natives so as to get me the most money with the least amount of over extension? The game is not using a random New World.The country: If this country is AI-controlled, it must own at least 3 provinces. Texas can be formed by any nation in the Rio Grande region. Because of the ton of overextension that I had after taking all those provinces, I was forced to release 9 of the provinces I conquered as a protectorate, which I'd be willing to break and recounqer, but I just want to know if this is happening to anyone else. This is mental. I have the problem aswell but the weird thing is I have all the provinces in colonial area and it still wont form into a CN, and I do have them all cored, any one got ideas? The two main things we want to do here are to humiliate a rival and vassalize Mzab. You can become one just by being a Russian cultured Rep. and its only downside is that you are stuck at duchy lvl. You definitely don't want to feed a colonial nation more land in a war than would get them 100% overextension. By blanking Africa, does this mean Eu4 countries that have outposts in trade regions be allowed to keep them as colonies, while interior African civilized states get removed?