imperial guard stats 8th

GW has resolved to only put in codices the units that have an existing model produced by them- that's why Valeria, Malys, etc, all went away. At first glance it looks like supercharging that plasma cannon may not be a good idea, but note the new Emergency Plasma vents (suffer 6 mortal wounds and lose the cannons, instead of dying), which make it far less dangerous. The new list is similar to what it was in 2nd except with a lot more choice. That's why they got a cost reduction. For quick reference, to take 3 Heavy Bolters would add 24 to the tank, and to take 1 Lascannon and 2 Multimeltas would add 60pts. Another unit that is very true to its past incarnations, the Vet Squad is a 10 man unit with a sergeant and a better ballistic skill than the average guardsman. Think of it as a squad being told to keep a gun in action at all costs, hauling the bodies of their comrades aside as they keep it in action in a hail of incoming fire! Forgeworld has yet to release books for 8th. Heavy infantry… you'd have to get lucky on the dice, but forcing seven checks on terminators is going to cause a few failed armor saves. Also, where are the CCS and PCS now? Pask, Vendettas, and Disciplines for Vets are gone. Mostly I just assume that marines will stick to their traditional place of solid but not exceptional. Demolisher chasis have same wounds and toughness as a regular Russ. And note that the Platoon Commander can issue any of the commands; they're not limited to a smaller list than the Company Commander. Others have claimed that platoons is still there. Essentially this means the more powerful a weapon is (strength/damage) the less effective it is proportionately at targets made up of multiple single wound models. I think they will be left behind vs the fixed shot options. Heavy weapons in infantry squads have 8 wounds to work through before we remove the Heavy Weapon. This means that where in the past a Tempestus might have cost 10 points and then spent 7 for plasma, it now costs 9 and spends 7 for plasma. That’s a significant increase in their hitting power. – Then again, why would you take it at all? That makes me feel at least slightly better. At least the aura is only 3″. He has nothing but his faith, and his buddies, to get him through. platoon showed up in 3rd. Oh good, my 3 Vendettas will have a home, If you're talking about the Imperial Armor books (http://natfka.blogspot.com/2017/06/new-imperial-armour-indexes-from.html) there doesn't appear to be anything for IG in there, and certainly no Vendettas. In my experience, three orders are the most effective across the board. That’s 64pts worth of ‘never gonna make it home alive’ sure to light up any backfield unit. Good catch, thanks. This is a godsend when units are operating close to each other. This means that it will be out of range when they deepstrike as the minimum distance from the enemy will be 9″. I still don't think you'll see it taken, not when the Battle Cannon hits as hard as it does, but…. Something tells me that'll never be taken – not like it was even must take at the moment…, Note that it does 2dmg, which makes it at least somewhat more interesting as a choice.